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Understanding Different Zone Types

TURF Game

Updated 9/1/2025

Understanding Different Zone Types

Learn about the different types of zones in TURF and their characteristics.

zones
types
characteristics
game mechanics

TURF zones represent real-world areas approximately 25x25 meters in size that you can capture by physically visiting them.

Zone Ownership and Colors

Zone Status Colors

  • Neutral (Yellow): Never taken in the current round - awards 50 bonus points on first capture
  • Somebody else's: Currently owned by another player
  • Yours (Green): Currently owned by you, generating points per hour (PPH)
  • Selected: Currently highlighted on the map for viewing details

Blocked Zones (Red)

  • Unavailable: Cannot be captured during the blocked period
  • Cooldown period: Enters blocked status after being captured
  • Variable duration: Cooldown length varies based on the capturing player's rank
  • Temporary status: Most blocks are temporary maintenance or cooldowns

Special Zone Types

TURF features 11 special zone types, each with unique characteristics:

Heritage and Cultural Zones

  • World Heritage Site Zone: UNESCO World Heritage locations
  • Monument Zone: Historical monuments and landmarks
  • Castle Zone: Castle locations and fortifications
  • Ruin Zone: Archaeological sites and historical ruins
  • Holy Zone: Churches, temples, and religious sites

Geographic and Infrastructure Zones

  • Summit Zone: Mountain peaks and high elevation points
  • Bridge Zone: Bridge locations and crossings
  • Water Zone: Coastal areas, lakes, and water features
  • National Park Zone: Protected natural areas
  • Train Station Zone: Railway stations and transport hubs

Competition Zones

  • Winner Zone: Special zones related to competitions and events

Zone Mechanics

Capture Process

  • Physical presence: Must physically enter the 25x25 meter zone area
  • GPS requirement: Requires accurate GPS signal and location services
  • Capture time: Takes a few seconds to complete the capture
  • Immediate points: Receive takeover points instantly upon capture

Point Generation

  • Points Per Hour (PPH): Each zone generates continuous points while you own it
  • Variable values: Different zones have different PPH values
  • Location-based: Central or high-traffic areas typically worth more points
  • Round system: Points accumulate until the round ends or zone is lost

Unique Zone System

  • Unique zones: Zones you have captured at least once in your TURF career
  • Round unique zones: Zones captured during the current game round
  • Bonus rewards: First-time captures often provide bonus points
  • Achievement tracking: Unique zone count is tracked for achievements

Zone Creation and Placement

How Zones are Created

  • Zone makers: Created by specialized "zone makers" in the Turf Crew
  • Community suggestions: Players can suggest new zone locations through the app
  • Quality control: Zones are adapted to surroundings and GPS signal quality
  • Accessibility: Placement considers public access and safety

Strategic Considerations

  • Zone density: Urban areas have higher concentration than rural areas
  • Competition levels: Popular areas have more active players
  • Travel efficiency: Plan routes to capture multiple nearby zones
  • Time of day: Some areas may be more accessible during certain hours
  • Round strategy: Focus on different zone types based on round objectives

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