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Medal scoring & leaderboards (Scoring V2)

Analytics & Data

Updated 1/12/2026

Medal scoring & leaderboards (Scoring V2)

How TurfZones computes medal rarity, difficulty, points, and player medal score leaderboards.

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TurfZones assigns each medal a Difficulty Score and converts that into Medal Points. Player leaderboards are computed from those points.

You can browse:

1) Medal Difficulty Score (0–100)

Each medal gets a displayed “how hard is this medal” score:

Difficulty Score = Rarity Score (0–70) + Complexity Score (0–30)

1.1 Rarity Score (0–70)

Rarity is based on how many unique players TurfZones has seen earn the medal (based on our available data).

We then compare that medal to other medals and assign a percentile:

  • 0 = rarest
  • 1 = most common

Rarity tiers are derived from the percentile:

  • Common: 80–100%
  • Uncommon: 60–80%
  • Rare: 40–60%
  • Epic: 20–40%
  • Legendary: 0–20%

1.2 Complexity Score (0–30)

Complexity is a curated rubric that captures “how demanding” a medal is, beyond pure rarity.

It’s based on a 0–5 level (0 = unknown/uncurated, 5 = very complex), which is then converted into up to 30 points.

If a medal has no curated complexity, it defaults to 0 (unknown/uncurated).

1.3 V2: Tier-aware medals

Some medals are part of tiered “progression sets” (e.g. Daily-10 → Daily-365). In V2 we apply two adjustments so higher tiers don’t get under-valued due to imperfect acquisition data:

  • Tier-aware rarity: for tiered medals, holder counts are treated as “players who reached at least this tier”, making tiers behave monotonically (higher tiers can’t appear more common than lower tiers).
  • Tier-based complexity baseline: tiered medals get an automatic complexity baseline based on tier position (log-scaled when the targets span orders of magnitude). Curated complexity can still override upwards.

You can compare versions by switching Scoring version in the UI.

2) Medal Points (used in leaderboards)

Medal points are what actually get added to leaderboard scores.

  • In V1, medal points are based on the medal’s difficulty score.
  • There is a cap to reduce volatility from imperfect rarity inputs.

In plain terms: harder medals are worth more points, but no single medal can dominate scoring.

3) Player medal scores (leaderboards)

TurfZones computes several leaderboard modes:

3.1 All-time Medal Score (collection score)

This is the default “global” view of collection value:

  • Each medal only counts once per player (collection-style scoring)
  • Score is the sum of medal points across the medals a player has earned

This avoids repeatable medals dominating all-time rankings.

3.2 Momentum Score (time-decayed)

Momentum is “who is progressing right now” without a hard cutoff:

  • Newer medal acquisitions count more than older ones
  • As time passes, older acquisitions fade out gradually

Repeatable medals can contribute multiple times here (because it’s performance, not collection).

3.3 Windowed Score (recent)

Windowed score is the sum of medal points for acquisitions in a recent window:

  • e.g. last 7 / 30 / 90 days

Repeatable medals can contribute multiple times (it’s “what happened in the window”).

4) Who appears on medal leaderboards?

Leaderboards include players TurfZones has enough data for to compute a score from medal acquisitions we’ve seen.

Privacy:

  • Players who choose to keep their TurfZones profile non-public are excluded from medal score leaderboards.

5) When do scores update?

Difficulty and leaderboard data is snapshot-based and updates periodically. If a page looks empty or out-of-date, check back later.

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